1. GAME DESIGN WITH AGS
  2. Title Page
  3. Copyright
  4. 1. Part I - Getting Started
    1. 1.1. Chapter 0 (yes, we're programmers)
      1. 1.1.1. Getting to Know (and love) AGS
      2. 1.1.2. History of the Adventure Game
      3. 1.1.3. About This Book
      4. 1.1.4. System Requirements
      5. 1.1.5. Installing AGS
      6. 1.1.6. Creating Your First Game
      7. 1.1.7. Running Your Game
      8. 1.1.8. Long Beer Song
      9. 1.1.9. Summary
    2. 1.2. Chapter 1 - The AGS Editor
      1. 1.2.1. The Editor
      2. 1.2.2. Summary
    3. 1.3. Chapter 2 - Sprites, Views, and Characters
      1. 1.3.1. Sprites
      2. 1.3.2. Views
      3. 1.3.3. Characters
      4. 1.3.4. Summary
    4. 1.4. Chapter 3 - Rooms and Events
      1. 1.4.1. Simple Backgrounds
      2. 1.4.2. Walkable Areas
      3. 1.4.3. Scrolling Backgrounds
      4. 1.4.4. Animating Backgrounds
      5. 1.4.5. Walk-Behinds
      6. 1.4.6. Regions
      7. 1.4.7. Room Edges
      8. 1.4.8. Lighting
      9. 1.4.9. Scaling
      10. 1.4.10. Room Transitions
      11. 1.4.11. HOMEWORK
      12. 1.4.12. Summary
    5. 1.5. Chapter 4 - Interacting with Your World
      1. 1.5.1. Interaction
      2. 1.5.2. Hotspots
      3. 1.5.3. Objects
      4. 1.5.4. Inventory Items
      5. 1.5.5. Using Inventory Items
      6. 1.5.6. Non-Player Characters (NPC)
      7. 1.5.7. Summary
    6. 1.6. Chapter 5 - Sounds and Music (Make Some Noise!)
      1. 1.6.1. Sound Effects
      2. 1.6.2. Background Music
      3. 1.6.3. Speech
      4. 1.6.4. Summary
    7. 1.7. Chapter 6 - Some Other Stuff
      1. 1.7.1. General Settings
      2. 1.7.2. Colors
      3. 1.7.3. Mouse Cursors
      4. 1.7.4. Summary
  5. 2. Part II - Wishing You Were Here!
    1. 2.1. Chapter 7 - Timers and Randomization
      1. 2.1.1. Timers
      2. 2.1.2. Timers, Take 2
      3. 2.1.3. Time to Randomize
      4. 2.1.4. Summary
    2. 2.2. Chapter 8 - Spoken Dialog
      1. 2.2.1. Creating a Dialog
        1. 2.2.1.1. Fonts
      2. 2.2.2. AGS Scripts inside Dialog Scripts
      3. 2.2.3. Controlling Dialogs with AGS Scripts
      4. 2.2.4. Jumping Between Dialogs
      5. 2.2.5. Text Parser
      6. 2.2.6. Summary
    3. 2.3. Chapter 9 - Cutscenes
      1. 2.3.1. Starting and Ending Cutscenes
      2. 2.3.2. Creating a Game Intro and End Credits
      3. 2.3.3. Summary
    4. 2.4. Chapter 10 - Advanced Topics
      1. 2.4.1. Importing masks for walkable areas and walk-behinds
      2. 2.4.2. Lip Sync
      3. 2.4.3. Lighting
      4. 2.4.4. GUIs
      5. 2.4.5. Mirror Effect
      6. 2.4.6. EARTHQUAKE!!!!!!!!!
      7. 2.4.7. Translations
      8. 2.4.8. Modules and Plug-ins
      9. 2.4.9. Easter Eggs - Wedding dress on Dork!!!!
      10. 2.4.10. Summary
  6. Glossary
  7. Bibliography
  8. Index
  9. Appendices - Hallelujah brother
  10. I - Scripting concepts and basics
  11. II - Dialog Scripting
  12. III - If we don't hit global variables (or even if we do) we might need to elaborate here.
  13. IV - Plugins
  14. V - Running on non-Windows Systems
  15. Feedback
  16. AGS Manual
  17. Built with mdBook

Game Design with AGS

III - Plugins