GAME DESIGN WITH AGS
Title Page
Copyright
1.
Part I - Getting Started
1.1.
Chapter 0 (yes, we're programmers)
1.1.1.
Getting to Know (and love) AGS
1.1.2.
History of the Adventure Game
1.1.3.
About This Book
1.1.4.
System Requirements
1.1.5.
Installing AGS
1.1.6.
Creating Your First Game
1.1.7.
Running Your Game
1.1.8.
Long Beer Song
1.1.9.
Summary
1.2.
Chapter 1 - The AGS Editor
1.2.1.
The Editor
1.2.2.
Summary
1.3.
Chapter 2 - Sprites, Views, and Characters
1.3.1.
Sprites
1.3.2.
Views
1.3.3.
Characters
1.3.4.
Summary
1.4.
Chapter 3 - Rooms and Events
1.4.1.
Simple Backgrounds
1.4.2.
Walkable Areas
1.4.3.
Scrolling Backgrounds
1.4.4.
Animating Backgrounds
1.4.5.
Walk-Behinds
1.4.6.
Regions
1.4.7.
Room Edges
1.4.8.
Lighting
1.4.9.
Scaling
1.4.10.
Room Transitions
1.4.11.
HOMEWORK
1.4.12.
Summary
1.5.
Chapter 4 - Interacting with Your World
1.5.1.
Interaction
1.5.2.
Hotspots
1.5.3.
Objects
1.5.4.
Inventory Items
1.5.5.
Using Inventory Items
1.5.6.
Non-Player Characters (NPC)
1.5.7.
Summary
1.6.
Chapter 5 - Sounds and Music (Make Some Noise!)
1.6.1.
Sound Effects
1.6.2.
Background Music
1.6.3.
Speech
1.6.4.
Summary
1.7.
Chapter 6 - Some Other Stuff
1.7.1.
General Settings
1.7.2.
Colors
1.7.3.
Mouse Cursors
1.7.4.
Summary
2.
Part II - Wishing You Were Here!
2.1.
Chapter 7 - Timers and Randomization
2.1.1.
Timers
2.1.2.
Timers, Take 2
2.1.3.
Time to Randomize
2.1.4.
Summary
2.2.
Chapter 8 - Spoken Dialog
2.2.1.
Creating a Dialog
2.2.1.1.
Fonts
2.2.2.
AGS Scripts inside Dialog Scripts
2.2.3.
Controlling Dialogs with AGS Scripts
2.2.4.
Jumping Between Dialogs
2.2.5.
Text Parser
2.2.6.
Summary
2.3.
Chapter 9 - Cutscenes
2.3.1.
Starting and Ending Cutscenes
2.3.2.
Creating a Game Intro and End Credits
2.3.3.
Summary
2.4.
Chapter 10 - Advanced Topics
2.4.1.
Importing masks for walkable areas and walk-behinds
2.4.2.
Lip Sync
2.4.3.
Lighting
2.4.4.
GUIs
2.4.5.
Mirror Effect
2.4.6.
EARTHQUAKE!!!!!!!!!
2.4.7.
Translations
2.4.8.
Modules and Plug-ins
2.4.9.
Easter Eggs - Wedding dress on Dork!!!!
2.4.10.
Summary
Glossary
Bibliography
Index
Appendices - Hallelujah brother
I - Scripting concepts and basics
II - Dialog Scripting
III - If we don't hit global variables (or even if we do) we might need to elaborate here.
IV - Plugins
V - Running on non-Windows Systems
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Game Design with AGS
Chapter 0 (yes, we're programmers)